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Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
http://graphics.cs.ucdavis.edu/
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Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
http://vrlab.epfl.ch/
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Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
http://www.dgp.toronto.edu/
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Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
http://www.sci.utah.edu/
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Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
http://www.opengl.org/
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Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
http://miralabwww.unige.ch/
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Contains documentation, mailing lists, a bug database, and a downloadable release.
http://www.mesa3d.org/
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Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
http://graphics.cs.uni-sb.de/
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Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
http://www.magix.ucla.edu/
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The main topics of the conference are: Geometry and Modeling, Rendering, Animation and Simulation, and Interactive Environments. GRAPP 2006 will be held in conjunction with VISAPP 2006: Setúbal, Portugal; 25--28 February 2006.
http://www.grapp.org/
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EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
http://www.evl.uic.edu/
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Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
http://www.graphics.cornell.edu/
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Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
http://www.gg.caltech.edu/
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Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.
http://www-graphics.stanford.edu/
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Conducts research into the medical applications of computer science and computer graphics.
http://www.cg.inf.ethz.ch/
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